1. Integrate Music
Presence of music reduces a persons perception of how hard they find
exercising.
2. Facilitate Leadership for novice players
Starting an exercise program can be intimidating and so people rate the
importance of instructors in their enjoyment of their programs.
3. Provide achievable short and long term goals. Combat low self-efficacy.
It leaves people believe they have the ability to control the events in
their lives.
4. Hide Players Fitness levels
Don't use an avatar as it will discourage obese people to play as they will
associate it with the awkward situation of being in a gym or pool.
5. Avoid Systematic barriers to grouping
Should avoid segregation of players.
6. Actively assist players informing groups
People find it easier having a companion to motivate them to do exercise
with them. Help try foster a sense of community.
Online games can greatly help in matching people to other interested peers.
*Mechanisms to develop online friendship and to schedule regular play
dates can help with motivation to continue exercise.
7. Requirements & Trade Offs
- Game should be fun
- The game provides balanced exercise appropriate to the players ability
without the risk of inquiry.
The highlighted design requirements that I will apply to my project by the following
- Tutorial at the beginning of the application so it wont be an intimidating atmosphere for the user.
- Having a user previous step count a achievable goal but still effective as if they keep beating their previous step count my aim will be complete
- Use the extra activities as long term goals for users, if they complete all the extra activities they get a reward
- The city a user creates reflects on how well they are doing with the program no obvious fitness levels or avatar representing the person. On the phone application a user will be able to compare all the previous step counts alright but that is for personal feedback.
- Game will be designed to be fun
- Walking reduces the risk of pushing users too far past their physical ability and decreasing the chance of inquiry.
- An option could be for the extra activities that if two players perform a task together they get double the reward to support companionship