Thursday, May 26, 2011

Monday, May 16, 2011

Result of Usability Test



After testing the application with ten volunteers I gathered a result of 84.2 % usability. I also gathered useful feedback from the test.

Sunday, May 15, 2011

Enthuasastep on Android Market

Above is a screenshot of the Enthuasastep Application online. I down loaded the application to a smart phone and began the usability test on the application.

Publishing my Android App on the Android Market

To publish my app I needed help which I got from M. Hossein Amersaki website. Below there is a youtube video that goes through the process step by step and was very helpful.

Creating Enthuasastep


I used App Inventor to create the Enthuasastep which is free to use through Google labs. To use App Inventor, you do not need to be a professional developer. This software is very easy to use and user friendly. There is a screen shot of the App Inventor with my project below. App Inventor is online. You must download a Java update to use the block editor but the process is very easy and doesnt take long.
This is because instead of writing code, you visually design the way the app looks and use blocks to specify the app's behavior. My block editor for Enthuasastep is below. Block editor makes it very easy for someone who doesnt know anything about coding it seems like a big jigsaw.
App Inventor has an android emulator also which is updated automatically from the block editor or the App Inventor. Below is screen shots of Enthuasastep on the emulator. If you attach a smart phone you can put the app on the phone as a developer aid but once disconnected the app also disconnects.





Monday, May 9, 2011

System Usability Scale

John Brooke came out with this "quick and dirty" usability test for real life application in his work place and it has been hugely successful since. I will use the usability scale on my Enthuasastep prototype for the smart phone.


Scoring SUS

  • For odd items: subtract one from the user response.
  • For even-numbered items: subtract the user responses from 5
  • This scales all values from 0 to 4 (with four being the most positive response).
  • Add up the converted responses for each user and multiply that total by 2.5. This converts the range of possible values from 0 to 100 instead of from 0 to 40.

Wednesday, May 4, 2011

Frequencies of Survey with SPSS

Have you ever played a game on a social network before?
Frequency Percent Valid Percent Cumulative Percent
Valid No 32 29.4 29.4 29.4
Response 1 .9 .9 30.3
Yes 76 69.7 69.7 100.0
Total 109 100.0 100.0

Would you describe yourself as a person who either sits, reads, drives, watches television or use's a computer for much of the week with little or no vigorous physical exercise?
Frequency Percent Valid Percent Cumulative Percent
Valid No 47 43.1 43.1 43.1
Response 1 .9 .9 44.0
Yes 61 56.0 56.0 100.0
Total 109 100.0 100.0

Do you use your phone to help improve your lifestyle?
Frequency Percent Valid Percent Cumulative Percent
Valid No 52 47.7 47.7 47.7
Response 1 .9 .9 48.6
Yes 56 51.4 51.4 100.0
Total 109 100.0 100.0

Would you stop playing a social game because of having to pay money?
Frequency Percent Valid Percent Cumulative Percent
Valid No 8 7.3 7.3 7.3
Response 1 .9 .9 8.3
Yes 100 91.7 91.7 100.0
Total 109 100.0 100.0

Would you like to use your phone to be more physical active?
Frequency Percent Valid Percent Cumulative Percent
Valid No 50 45.9 45.9 45.9
Response 1 .9 .9 46.8
Yes 58 53.2 53.2 100.0
Total 109 100.0 100.0

If a online social game helped you to be physically active, would you play it?
Frequency Percent Valid Percent Cumulative Percent
Valid No 25 22.9 22.9 22.9
Response 1 .9 .9 23.9
Yes 83 76.1 76.1 100.0
Total 109 100.0 100.0

There are 2 games. The first you use money to buy virtual goods. The second you "buy"  virtual goods through your daily physical activity as the currency. Which game would you play?
Frequency Percent Valid Percent Cumulative Percent
Valid Response 1 .9 .9 .9
The first game 22 20.2 20.2 21.1
The second game 86 78.9 78.9 100.0
Total 109 100.0 100.0

Do you use a smart phone/iphone? 
Frequency Percent Valid Percent Cumulative Percent
Valid No 79 72.5 72.5 72.5
Response 1 .9 .9 73.4
Yes 29 26.6 26.6 100.0
Total 109 100.0 100.0